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                /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 mechanics  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 Component that handles the logic of purchasing new mechancs, plus global upgrades.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 @namespace Components  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                'use strict';  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                angular.module('game').component('mechanics', { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  templateUrl: 'views/mechanics.html',  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  controller: ['state', 'visibility', 'data', mechanics  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  ],  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  controllerAs: 'ct'  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                });  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                function mechanics (state, visibility, data) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  let ct = this;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  ct.state = state;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  ct.data = data;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  ct.unlockMechanic = function(player, mechanic) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    if(ct.unlockedMechanics(player) >= player.mechanic_slots){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      return;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    player.mechanics[mechanic] = true;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  ct.unlockedMechanics = function(player) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    let count = 0;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    for(let key in player.mechanics){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      if(player.mechanics[key]){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        count++;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    return count;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  /* Global upgrades are non-resource specific, repeatable upgrades */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  ct.buyGlobalUpgrade = function (name) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    if (!ct.canBuyGlobalUpgrade(name)) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      return;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    let up = data.global_upgrades[name];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    for (let currency in up.price) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      let value = up.price[currency] * ct.priceMultiplier(name);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      state.player.resources[currency].number -= value;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    state.player.global_upgrades[name]++;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  };  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                  ct.canBuyGlobalUpgrade = function (name) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                    let up = data.global_upgrades[name];  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    for (let currency in up.price) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                      let value = up.price[currency] * ct.priceMultiplier(name);  | 
            
            
                                                                        
                            
            
                                    
            
            
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                      if (state.player.resources[currency].number < value) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                        return false;  | 
            
            
                                                                        
                            
            
                                    
            
            
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                      }  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    return true;  | 
            
            
                                                                        
                            
            
                                    
            
            
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                  };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  ct.priceMultiplier = function (name) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    let level = state.player.global_upgrades[name];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    return Math.ceil(Math.pow(data.global_upgrades[name].price_exp, level));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  ct.visibleMechanicUpgrades = function() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    return visibility.visible(data.global_upgrades, isMechanicUpgradeVisible);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  function isMechanicUpgradeVisible(name) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    let mechanic = data.global_upgrades[name].mechanic;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    return state.player.mechanics[mechanic];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  }  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                }  | 
            
            
                                                        
            
                                    
            
            
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